The Transiapheian Bulletin

Rival Party: The Knights of St Septarine

A mid-level rival adventuring party for old school games of every stripe.

Lydmilla of the Open Hand

Human cleric
HD 6, Df chain, Mv normal, Mr 8, Atk cudgel 1d6.
Spells: cure serious wounds, remove curse, obliviate

Obliviate: Touched living creature falls asleep for L turns or until forcefully roused (Save negates). When they wake, they have no memory of up to L turns (caster's choice) before they fell asleep.

Merial

Human thief
HD 4, Df leather, Mv normal, climb normal, Mr 6, Atk dagger 1d6 / 30'.
Sneak Attack: Double damage when flanking or attacking from hiding.
Rods of Recall: Matched pair of fragile glass batons. Holding one and speaking the command word teleports you to the location of the other, to a maximum range of 240'. 50% chance you can't use them again today.

Harwich

Human fighter
HD 5, Df plate, Mv normal, Mr 7, Atk +1 glaive 2 x 1d8+1, or bow 1d6/60'.

Tristan

Ogre fighter
HD 8, AC leather, Mv normal, Mr 9, Atk club or rock 2d8 / 60'.
Zealous: Takes -1 damage from all sources. Saves with advantage against mental effects from anyone except Lydmilla.